Tailored answers, filled into supported job forms.Your tailored resume and answers, filled into supported job forms for you to review.

Download the Chrome Extension
AI AdoptionJob SimulationCertificationsRoadmapsPricing
Sign In
OneRoadmap

OneRoadmap is a career platform built around ORI, its AI career agent. ORI finds overlooked job opportunities, matches them to your profile and shows the skill gaps to close, with roadmaps, challenges, job simulations and certifications to close them. When you are ready, it prepares a tailored resume, application answers and an application strategy, with a cover letter where the application asks for one. The OneRoadmap Chrome extension fills supported application forms for you to review and submit, and you keep track of every application in one place.

gaurav.ghai@oneroadmap.io
Delhi NCR, India

Platform

  • AI Roadmaps
  • Free Certifications
  • Learning Resources
  • Pricing

Training

  • AI Adoption Workshops
  • Expert Sessions
  • Upcoming Events
  • Workshop Gallery

Company

  • About
  • Blog
  • Contact

Legal

  • Privacy
  • Terms
  • Refunds
  • Delete your data

© 2026 OneRoadmap

Operated by Ghai Technologies, India · International operations through One Roadmap Marketing Management, Dubai, UAE

Built for your next chapter.

Open roles

· Level-Art

Senior Level Artist

Pole To Win International

Senior · 5+ yrsRemote · EuropeContractorListed 1mo ago
Apply now

How to stand out for Senior Level Artist at Pole To Win International

Auto Match agent

Let ORI find you the best jobs.

Set up your Auto Match agent once - your target role, level and where you want to work. It searches every day, scores each opening against your profile and resume, and delivers the ones worth applying to, with a prepared application a click away.

Searches every day Scored against your profile Applications prepared for you
Sign in & set up Auto Match agent

Resume & career call

Get your resume reviewed for this role - 30-minute 1:1 call

Line-by-line resume feedback for this application, how to position your Role Readiness, and a clear plan for what to do next - with a OneRoadmap career coach.

Experience Senior · 6+ yrs (5+ years)

About the role

structured by ORI

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design,…

What you will do

  • Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
  • Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
  • Build and polish environments in Unreal Engine, managing streaming, HLODs, draw calls, frame budgets, and memory budgets.
  • Implement level features, triggers, and interactives using Unreal Blueprints.
  • Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.

What they are looking for

  • 5+ years of experience in level design, level art, or world building .
  • A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.
  • Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.
  • Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.
  • Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.
  • Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
  • Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
  • Experience with Unreal PCG and Houdini.
  • Ability to work independently and take ownership of a space from blockout through final polish.

Nice to have

  • Experience with material and shader authoring.
  • Experience with terrain tools such as Gaea, World Machine, or equivalent.
  • Background in architecture, urban planning, or production design.
  • Experience working on open-world or large-scale streaming worlds.
  • Experience authoring tools using Python or Blueprints.

Before you apply

  • Remote freelance contract for approximately 3–6 months, up to 40 hours per week.
  • Candidates must be available to overlap with the CEST team's working hours.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.
level designlevel artworld buildingcompositionlightinggameplay layoutoptimizationmaterial authoringUnreal EngineUnreal PCGHoudiniUnreal BlueprintsPythonGaeaWorld Machine
Full posting text

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.

This is a remote freelance contract for approximately 3–6 months , with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours ; location is otherwise flexible.

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Requirements

What you'll be doing:

Level & World Building

Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.

Create, refine, and integrate pre-generated assets into cohesive, playable game environments.

Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.

Unreal Engine & Performance

Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.

Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.

Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.

Gameplay Integration

Implement level features, triggers, and interactives using Unreal Blueprints.

Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.

Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.

What we're looking for:

5+ years of experience in level design, level art, or world building .

A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.

Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.

Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.

Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.

Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.

Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.

Experience with Unreal PCG and Houdini.

Ability to work independently and take ownership of a space from blockout through final polish.

Nice to have:

Experience with material and shader authoring.

Experience with terrain tools such as Gaea, World Machine, or equivalent.

Background in architecture, urban planning, or production design.

Experience working on open-world or large-scale streaming worlds.

Experience authoring tools using Python or Blueprints.

Benefits

Competitive Salary.

Dynamic, multicultural and fun environment.

You will be working for the world's leading provider of game services.

We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit

Originally posted on Himalayas

Level-ArtGame-DevelopmentEnvironment-ArtWorld-Building3D-ArtSenior-Level-ArtistSenior-ArtistSenior-Visual-ArtistSenior-3D-ArtistSenior-Game-ArtistRemote-Senior-Artist
Apply on company site

Meet Ori - your career agent on WhatsApp

Find jobs, get your roadmap, check if you're ready for a role and prepare applications - in chat, any language.

Ask Ori about this role
Checking your fit…

Opportunity details

Deadline
Closing in 27d · 20 Nov

As stated by the source. Anything not shown was not stated.

More at Pole To Win International

PMAT, Inc.

Remote · US

Senior · 5+ yrs · $120000–180000 · 2h ago

CyberSecurity Engineer III
View role
Koottu Inc.

Remote · India

3+ yrs · $360000–900000 · 2h ago

Flutter Developer
View role
Success Matcher

Remote · US

3+ yrs · 2h ago

Founding Applied Scientist
View role
DysrupIT

Remote · Worldwide

2h ago

Full Stack Engineer
View role
Apply